![]() though you do have to read the fine print. so the larger the area a jpeg alpha covers the more obvious the problems are going to be especially if you are using it for displacement.Īs u/Rum-And-Noodles points out there are tons of royalty free and free liscense alphas out there to chose from and artists that sell alpha/texture packs *(at least indie ones) tend to sell them for a few $ so they can be had for cheap if you are honest, I've even seen some that can be downloaded for free for students and amateurs with a fair-use provision that gives you the option to pay later if you decide to sell your work when its done. ![]() I would also add that you should probibly use quality alphas in the rite lossless formats because just using or converting a JPEG over to PNG is going to cause artifacts depending on the use case. Several brush options available from single folds to multiple Welcome to the ZBrush Alpha Library We have created a library full of amazing Alpha materials. however if you are planning to sell your work in any form pulling resources from the internet will have to be liscensed (*i.e for uses such as printing or when the final product is used in a rendering or game asset) 40 fabric alpha brush bundle : TRICOT & KNITTED (2k tiff 16 bit) + FREE video in Brushes 5.0 based on 10 ratings, 4 reviews by Mohsen Gh USD 5.90+ Bling Surface PBR material bundle (SBSAR + 4k textures) in Game Assets 4.5 based on 2 ratings, 1 review by Mohsen Gh USD 4. ![]() For the average user who doesn't monitize their work its fine. ![]()
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